#version 330 core
out vec4 FragColor;
in vec4 vertexColor;
//in vec2 TexCoords;

//uniform sampler2D texture_diffuse;
//uniform sampler2D texture_specular;
//uniform sampler2D texture_height;
uniform vec4 userColor;

void main()
{
//    FragColor = texture(texture_diffuse, TexCoords)
//            +texture(texture_specular, TexCoords);
//            +texture(texture_height, TexCoords);
    //FragColor = texture(texture_diffuse, TexCoords);
    //FragColor = vec4(0.5f, 0.0f, 0.0f, 1.0f);
    FragColor = userColor;
}
